Native
Index
Enumerations
ArmorType
Defines armor type and armor slot index in player's inventory.
Use EArmorType instead.
boots
chestplate
helmet
leggings
BlockRenderLayer
Defines possible render layers (display methods) for blocks.
Use EBlockRenderLayer instead.
alpha
alpha_seasons
alpha_single_side
blend
doubleside
far
opaque
opaque_seasons
seasons_far
seasons_far_alpha
water
BlockSide
Defines numeric representation for each block side.
Use EBlockSide instead.
DOWN
EAST
NORTH
SOUTH
UP
WEST
Color
Defines text colors and font styles for chat and tip messages.
AQUA
BEGIN
BLACK
BLUE
BOLD
DARK_AQUA
DARK_BLUE
DARK_GRAY
DARK_GREEN
DARK_PURPLE
DARK_RED
GOLD
GRAY
GREEN
ITALIC
LIGHT_PURPLE
OBFUSCATED
RED
RESET
STRIKETHROUGH
UNDERLINE
WHITE
YELLOW
Dimension
Defines the three dimensions currently available for player.
Use EDimension instead.
END
NETHER
NORMAL
OVERWORLDsince: 2.3.0b112
EnchantType
Defines what enchantments can or cannot be applied to every instrument type.
Use EEnchantType instead.
all
axe
book
boots
bow
chestplate
fishingRod
flintAndSteel
helmet
hoe
leggings
pickaxe
shears
shovel
weapon
Enchantment
Defines numeric IDs of all vanilla enchantments.
Use EEnchantment instead.
AQUA_AFFINITY
BANE_OF_ARTHROPODS
BINDING_CURSE
BLAST_PROTECTION
CHANNELING
DEPTH_STRIDER
EFFICIENCY
FEATHER_FALLING
FIRE_ASPECT
FIRE_PROTECTION
FLAME
FORTUNE
FROST_WALKER
IMPALING
INFINITY
KNOCKBACK
LOOTING
LOYALTY
LUCK_OF_THE_SEA
LURE
MENDING
POWER
PROJECTILE_PROTECTION
PROTECTION
PUNCH
RESPIRATION
RIPTIDE
SHARPNESS
SILK_TOUCH
SMITE
THORNS
UNBREAKING
VANISHING_CURSE
EntityType
Defines all vanilla entity type IDs.
Use EEntityType instead.
AREA_EFFECT_CLOUD
ARMOR_STAND
ARROW
BAT
BLAZE
BOAT
CAT
CAVE_SPIDER
CHEST_MINECART
CHICKEN
COD
COMMAND_BLOCK_MINECART
COW
CREEPER
DOLPHIN
DONKEY
DRAGON_FIREBALLsince: 2.3.0b112
DRAGON_FIREBOLL
Mistypo.
DROWNED
EGG
ELDER_GUARDIANsince: 2.3.0b112
ELDER_GUARDIAN_GHOSTsince: 2.3.0b112
ENDERMAN
ENDERMITE
ENDER_CRYSTAL
ENDER_DRAGON
ENDER_GUARDIAN
Mistypo.
ENDER_GUARDIAN_GHOST
Mistypo.
ENDER_PEARL
EVOCATION_FANG
EVOCATION_ILLAGER
EXPERIENCE_ORB
EXPERIENCE_POTION
EYE_OF_ENDER_SIGNAL
FALLING_BLOCK
FIREBALL
FIREWORKS_ROCKET
FISHING_HOOK
GHAST
GUARDIAN
HOPPER_MINECART
HORSE
HUSK
IRON_GOLEM
ITEM
LAVA_SLIME
LEASH_KNOT
LIGHTNING_BOLT
LINGERING_POTION
LLAMA
LLAMA_SPLIT
MINECART
MOVING_BLOCK
MULE
MUSHROOM_COW
OCELOT
PAINTING
PANDA
PARROT
PHANTOM
PIG
PIG_ZOMBIE
PILLAGER
PLAYER
POLAR_BEAR
PRIMED_TNT
PUFFERFISH
RABBIT
RAVAGER
SALMON
SHEEP
SHIELD
SHULKER
SHULKER_BULLET
SILVERFISH
SKELETON
SKELETON_HORSE
SLIME
SMALL_FIREBALL
SNOWBALL
SNOW_GOLEM
SPIDER
SQUID
STRAY
THROWN_POTION
THROWN_TRIDENT
TNT_COMMAND
TROPICALFISH
TURTLE
VEX
VILLAGER
VILLAGER_V2
VINDICATOR
WANDERING_TRADER
WHITCH
Mistypo.
WHITHER
Mistypo.
WHITHER_SKELETON
Mistypo.
WHITHER_SKULL
Mistypo.
WHITHER_SKULL_DANGEROUS
Mistypo.
WITCHsince: 2.3.0b112
WITHERsince: 2.3.0b112
WITHER_SKELETONsince: 2.3.0b112
WITHER_SKULLsince: 2.3.0b112
WITHER_SKULL_DANGEROUSsince: 2.3.0b112
WOLF
ZOMBIE
ZOMBIE_HORSE
ZOMBIE_VILLAGER
ZOMBIE_VILLAGER_V2since: 2.3.0b112
ZOMBIE_VILLAGE_V2
Mistypo.
GameDifficulty
Defines possible game difficulty.
Use EGameDifficulty instead.
EASY
HARD
NORMAL
PEACEFUL
GameMode
Defines possible game modes.
Use EGameMode instead.
ADVENTURE
CREATIVE
SPECTATOR
SURVIVAL
ItemAnimation
Defines item animation types.
Use EItemAnimation instead.
bow
normal
ItemCategory
Defines item category in creative inventory.
Use EItemCategory instead.
COMMAND_ONLYsince: 2.3.0b112
CONSTRUCTIONsince: 2.3.0b112
DECORATION
EQUIPMENTsince: 2.3.0b112
FOOD
INTERNAL
ITEMSsince: 2.3.0b112
MATERIAL
NATUREsince: 2.3.0b112
TOOL
MobRenderType
Defines vanilla mob render types.
Use EMobRenderType instead.
arrow
bat
blaze
boat
camera
chicken
cow
creeper
egg
enderman
expPotion
experienceOrb
fallingTile
fireball
fishHook
ghast
human
ironGolem
item
lavaSlime
lightningBolt
map
minecart
mushroomCow
ocelot
painting
pig
player
rabbit
sheep
silverfish
skeleton
slime
smallFireball
snowGolem
snowball
spider
squid
thrownPotion
tnt
unknownItem
villager
villagerZombie
witch
wolf
zombie
zombiePigman
NbtDataType
Use ENbtDataType instead.
BYTE
BYTE_ARRAY
COMPOUND
DOUBLE
END_TAG
FLOAT
INT
INT64
INT_ARRAY
LIST
SHORT
STRING
ParticleType
Defines all existing vanilla particles.
Use EParticleType instead.
angryVillager
bubble
cloud
crit
dripLava
dripWater
enchantmenttable
fallingDust
flame
happyVillager
heart
hugeexplosion
hugeexplosionSeed
ink
itemBreak
largeexplode
lava
mobFlame
note
portal
rainSplash
redstone
slime
smoke
smoke2
snowballpoof
spell
spell2
spell3
splash
suspendedTown
terrain
waterWake
PlayerAbility
Defines player's abilities.
Use EPlayerAbility instead.
ATTACK_MOBS
ATTACK_PLAYERS
BUILD
DOORS_AND_SWITCHES
FLYING
FLYSPEED
INSTABUILD
INVULNERABLE
LIGHTNING
MAYFLY
MINE
MUTED
NOCLIP
OPEN_CONTAINERS
OPERATOR_COMMANDS
TELEPORT
WALKSPEED
WORLDBUILDER
PotionEffect
Defines vanilla potion effects.
Use EPotionEffect instead.
absorption
bad_omen
blindness
conduit_power
confusion
damageBoost
damageResistance
digSlowdown
digSpeed
fatal_poison
fireResistance
harm
heal
healthBoost
hunger
invisibility
jump
levitation
movementSlowdown
movementSpeed
nightVision
poison
regeneration
saturation
slow_falling
village_hero
waterBreathing
weakness
wither
TileEntityType
Use ETileEntityType instead.
Module containing enums that can make user code more readable.
Consider specified sub-enum to determine which version specific rellocation must be used.