ConfigureMultiplayer
Callable
Parameters
args: { isClientOnly: boolean; name?: string; version?: string }
isClientOnly: boolean
If
true
, mod is only client.optionalname: string = “auto”
Unique readable network name of the mod.
optionalversion: string = “auto”
Mod version.
Returns void
Function that must be written in launcher.js to enable multiplayer configuration. Client mods must not affect on the world. They will not be taken into account in mod synchronization during the connection.