ConfigureMultiplayer
Callable
Parameters
args: { isClientOnly: boolean; name?: string; version?: string }
isClientOnly: boolean
If
true
, mod is only client.optionalname: string = “auto”
Unique readable network name of the mod.
More about capabilitiesValue
"auto"
here means determine mod.info property, which is preferred in most cases.optionalversion: string = “auto”
Mod version.
More about capabilitiesValue
"auto"
here means determine mod.info property, which is preferred in most cases.
Returns void
Function that must be written in launcher.js to enable multiplayer configuration. Client mods must not affect on the world. They will not be taken into account in mod synchronization during the connection.