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IndustrialCraft

Index

Namespaces

Enumerations

Classes

Interfaces

Variables

Functions

Variables

constBatteryBlockInterface

BatteryBlockInterface: { slots: { slot1: { canOutput: (item: ItemStack) => boolean; input: boolean; isValid: (item: ItemStack, side: number, tileEntity: Machine.BatteryBlock) => boolean; output: boolean }; slot2: { canOutput: (item: ItemStack) => boolean; input: boolean; isValid: (item: ItemStack, side: number, tileEntity: Machine.BatteryBlock) => boolean; output: boolean } } }

Type declaration

ENERGY_PER_MATTER

ENERGY_PER_MATTER: number

EUReactorModifier

EUReactorModifier: number

constICore

ICore: { Agriculture: typeof Agriculture; Cable: typeof CableRegistry; ChargeRegistry: typeof ChargeItemRegistry; Config: typeof IC2Config; Integration: typeof IntegrationAPI; ItemName: typeof ItemName; Machine: typeof MachineRegistry; Ore: typeof OreGenerator; Radiation: typeof RadiationAPI; ReactorItem: typeof ReactorItem; Recipe: typeof MachineRecipeRegistry; Render: typeof TileRenderer; Sound: typeof SoundManager; Tool: typeof ICTool; UI: typeof ToolHUD; Upgrade: typeof UpgradeAPI; WindSim: typeof WindSim; requireGlobal: (command: string) => any }

Type declaration

constNANO_ARMOR_FUNCS

NANO_ARMOR_FUNCS: { hurt: (params: { attacker: number; b1: boolean; b2: boolean; damage: number; type: number }, item: ItemInstance, index: number) => boolean; tick: (item: ItemInstance, index: number) => boolean }
@deprecated

Type declaration

  • hurt: (params: { attacker: number; b1: boolean; b2: boolean; damage: number; type: number }, item: ItemInstance, index: number) => boolean
      • (params: { attacker: number; b1: boolean; b2: boolean; damage: number; type: number }, item: ItemInstance, index: number): boolean
      • Parameters

        • params: { attacker: number; b1: boolean; b2: boolean; damage: number; type: number }
          • attacker: number
          • b1: boolean
          • b2: boolean
          • damage: number
          • type: number
        • item: ItemInstance
        • index: number

        Returns boolean

  • tick: (item: ItemInstance, index: number) => boolean
      • (item: ItemInstance, index: number): boolean
      • Parameters

        • item: ItemInstance
        • index: number

        Returns boolean

constQUANTUM_ARMOR_FUNCS

QUANTUM_ARMOR_FUNCS: { hurt: (params: { attacker: number; b1: boolean; b2: boolean; damage: number; type: number }, item: ItemInstance, index: number) => boolean; tick: (item: ItemInstance, index: number) => boolean }
@deprecated

Type declaration

  • hurt: (params: { attacker: number; b1: boolean; b2: boolean; damage: number; type: number }, item: ItemInstance, index: number) => boolean
      • (params: { attacker: number; b1: boolean; b2: boolean; damage: number; type: number }, item: ItemInstance, index: number): boolean
      • Parameters

        • params: { attacker: number; b1: boolean; b2: boolean; damage: number; type: number }
          • attacker: number
          • b1: boolean
          • b2: boolean
          • damage: number
          • type: number
        • item: ItemInstance
        • index: number

        Returns boolean

  • tick: (item: ItemInstance, index: number) => boolean
      • (item: ItemInstance, index: number): boolean
      • Parameters

        • item: ItemInstance
        • index: number

        Returns boolean

constSCRAP_BOX_RANDOM_DROP

SCRAP_BOX_RANDOM_DROP: { chance: number; data: number; id: number }[]

constcropHarvesterGuiElements

cropHarvesterGuiElements: UI.ElementSet

frame

frame: number

constguiAdvancedMiner

guiAdvancedMiner: UI.StandartWindow

constguiBatBox

guiBatBox: UI.StandartWindow

constguiBlastFurnace

guiBlastFurnace: UI.StandartWindow

constguiCESU

guiCESU: UI.StandartWindow

constguiCanner

guiCanner: UI.StandartWindow

constguiCentrifuge

guiCentrifuge: UI.StandartWindow

constguiCompressor

guiCompressor: UI.StandartWindow

constguiContainmentBox

guiContainmentBox: UI.StandartWindow

constguiCropHarvester

guiCropHarvester: UI.StandartWindow

constguiCropMatron

guiCropMatron: UI.StandartWindow

constguiElectricFurnace

guiElectricFurnace: UI.StandartWindow

constguiElectricHeatGenerator

guiElectricHeatGenerator: UI.StandartWindow

constguiExtractor

guiExtractor: UI.StandartWindow

constguiFermenter

guiFermenter: UI.StandartWindow

constguiFluidDistributor

guiFluidDistributor: UI.StandartWindow

constguiFluidHeatGenerator

guiFluidHeatGenerator: UI.StandartWindow

constguiGenerator

guiGenerator: UI.StandartWindow

constguiGeothermalGenerator

guiGeothermalGenerator: UI.StandartWindow

constguiInductionFurnace

guiInductionFurnace: UI.StandartWindow

constguiIronFurnace

guiIronFurnace: UI.StandartWindow

constguiMFE

guiMFE: UI.StandartWindow

constguiMFSU

guiMFSU: UI.StandartWindow

constguiMacerator

guiMacerator: UI.StandartWindow

constguiMassFabricator

guiMassFabricator: UI.StandartWindow

constguiMetalFormer

guiMetalFormer: UI.StandartWindow

constguiMiner

guiMiner: UI.StandartWindow

constguiNuclearReactor

guiNuclearReactor: UI.StandartWindow

constguiOreWasher

guiOreWasher: UI.StandartWindow

constguiPump

guiPump: UI.StandartWindow

constguiRTGenerator

guiRTGenerator: UI.StandartWindow

constguiRTHeatGenerator

guiRTHeatGenerator: UI.StandartWindow

constguiRecycler

guiRecycler: UI.StandartWindow

constguiSemifluidGenerator

guiSemifluidGenerator: UI.StandartWindow

constguiSolarPanel

guiSolarPanel: UI.StandartWindow

constguiSolidCanner

guiSolidCanner: UI.StandartWindow

constguiSolidHeatGenerator

guiSolidHeatGenerator: UI.StandartWindow

constguiTank

guiTank: UI.StandartWindow

isLevelDisplayed

isLevelDisplayed: boolean

lasttime

lasttime: number

constnegativePotions

negativePotions: Native.PotionEffect[]

ore_blocks

ore_blocks: number[]

constreactorElements

reactorElements: UI.ElementSet

constrecyclerBlacklist

recyclerBlacklist: number[]

consttoolboxItems

toolboxItems: number[]

consttransferByTier

transferByTier: { 1: number; 2: number; 3: number; 4: number }

Type declaration

  • 1: number
  • 2: number
  • 3: number
  • 4: number

constсropMatronGuiElements

сropMatronGuiElements: UI.ElementSet