Содержание этой страницыLaserShotProvider Index FunctionsonProjectileHitremoveShotshootLaserupdateAllFunctions onProjectileHitonProjectileHit(projectile: number, target: any): voidParametersprojectile: numbertarget: anyReturns voidremoveShotremoveShot(laser: LaserShot): voidParameterslaser: LaserShotReturns voidshootLasershootLaser(player: number, pos: Vector, vel: Vector, params: { blockBreaks?: number; dropChance?: number; power: number; range?: number; smelt?: boolean }): voidParametersplayer: numberpos: Vectorvel: Vectorparams: { blockBreaks?: number; dropChance?: number; power: number; range?: number; smelt?: boolean }optionalblockBreaks: numberoptionaldropChance: numberpower: numberoptionalrange: numberoptionalsmelt: booleanReturns voidupdateAllupdateAll(): voidReturns void