Перейти к основному содержанию

Armor

Module used to manage armor's behavior.

Index

Functions

preventDamaging

  • preventDamaging(id: string | number): void
  • Prevents armor from being damaged.


    Parameters

    • id: string | number

      armor item string or numeric ID

    Returns void

registerFuncs

  • Registers armor's hurt and tick functions.

    That feature is obsolete

    Use multiplayer Armor.registerOnHurtListener and anothers or callbacks.


    Parameters

    Returns void

registerLocalOnTakeOffListener

  • since: 2.2.1b106

    This event is called when local player takes off or changes this armor item.


    Parameters

    Returns void

registerLocalOnTakeOnListener

  • since: 2.2.1b106

    This event is called when local player takes on this armor, or spawns with it.


    Parameters

    Returns void

registerOnHurtListener

  • This event is called when the damage is dealt to the player that has this armor put on.


    Parameters

    Returns void

    Item object to change armor item, if nothing is returned, armor will not be changed.

registerOnLocalTickListener

  • since: 2.2.1b106

    This event is called every tick for local player that has this armor put on.


    Parameters

    Returns void

    Item object to change armor item, if nothing is returned, armor will not be changed.

registerOnTakeOffListener

  • This event is called when player takes off or changes this armor item.


    Parameters

    Returns void

registerOnTakeOnListener

  • This event is called when player takes on this armor, or spawns with it.


    Parameters

    Returns void

registerOnTickListener

  • This event is called every tick for every player that has this armor put on.


    Parameters

    Returns void

    Item object to change armor item, if nothing is returned, armor will not be changed.