Armor
Index
Interfaces
Functions
Functions
preventDamaging
Prevents armor from being damaged.
Parameters
id: string | number
armor item string or numeric ID
Returns void
registerFuncs
Registers armor's hurt and tick functions.
That feature is obsoleteUse multiplayer Armor.registerOnHurtListener and anothers or callbacks.
Parameters
id: string | number
armor item string or numeric ID
funcs: IArmorJSCallback
Returns void
registerLocalOnTakeOffListener
- since: 2.2.1b106
This event is called when local player takes off or changes this armor item.
Parameters
id: number
func: ArmorGeneralFunction
Returns void
registerLocalOnTakeOnListener
- since: 2.2.1b106
This event is called when local player takes on this armor, or spawns with it.
Parameters
id: number
func: ArmorGeneralFunction
Returns void
registerOnHurtListener
This event is called when the damage is dealt to the player that has this armor put on.
Parameters
id: number
func: ArmorHurtFunction
Returns void
Item object to change armor item, if nothing is returned, armor will not be changed.
registerOnLocalTickListener
- since: 2.2.1b106
This event is called every tick for local player that has this armor put on.
Parameters
id: number
func: ArmorGeneralFunction
Returns void
Item object to change armor item, if nothing is returned, armor will not be changed.
registerOnTakeOffListener
This event is called when player takes off or changes this armor item.
Parameters
id: number
func: ArmorGeneralFunction
Returns void
registerOnTakeOnListener
This event is called when player takes on this armor, or spawns with it.
Parameters
id: number
func: ArmorGeneralFunction
Returns void
registerOnTickListener
This event is called every tick for every player that has this armor put on.
Parameters
id: number
func: ArmorGeneralFunction
Returns void
Item object to change armor item, if nothing is returned, armor will not be changed.
Module used to manage armor's behavior.