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EntityAIWatcher

Parent class for EntityAI.PanicWatcher, does nothing like EntityAI.Idle.

@deprecated

Hierarchy

Index

Constructors

constructor

Properties

data

data: object

Object containing the state of the AI type.

optionalentity

entity?: number

Numeric unique entity idenifier that uses this AI type instance or null if it is the pattern.

isInstance

isInstance: boolean

If set to true, it is an instance of AI type, else the pattern (pattern should not be modified directly, AI controller calls instantiate to create instances of AI type).

params

params: object

All the parameters of the AI instance.

optionalparent

parent?: CustomEntity

Instantiated custom entity that uses this AI type instance or null if it is the pattern.

Methods

aiEntityChanged

  • aiEntityChanged(entity: number): void
  • Occurs when entity this instance is assigned to this AI type instance, if you override this method, be sure to assign entity to EntityAIClass.EntityAIPrototype.


    Parameters

    • entity: number

    Returns void

changeSelfPriority

  • changeSelfPriority(priority: number): void
  • Changes own priority in parent's controller.


    Parameters

    • priority: number

    Returns void

disableAI

  • disableAI(name: string): void
  • Disables any AI by it's name in the controller.


    Parameters

    • name: string

      AI name to be disabled

    Returns void

enableAI

  • enableAI(name: string, priority: number, extra: any): void
  • Enables any AI by it's name in the controller.


    Parameters

    • name: string

      AI name to be enables

    • priority: number

      priority to be set to the enabled AI

    • extra: any

      some extra data passed to

    Returns void

finishExecution

  • finishExecution(): void
  • Finishes AI execution and disables it in parent controller.


    Returns void

getAI

  • Gets any AI object by it's name from the current controller.


    Parameters

    • name: string

      AI name

    Returns EntityAIClass

getPriority

  • getPriority(name: string): number
  • Gets any AI priority from the current controller by AI name.


    Parameters

    • name: string

      AI name

    Returns number

instantiate

  • Method that is called to create AI type instance using current instance as pattern.


    Parameters

    • parent: any
    • name: string

    Returns EntityAIClass

removeExecutionTimer

  • removeExecutionTimer(): void
  • Resets execution timer so that AI is executed with no time limits.


    Returns void

setExecutionTimer

  • setExecutionTimer(timer: number): void
  • Sets execution timer time in ticks. AI will be executed specified number of ticks.


    Parameters

    • timer: number

      execution time in ticks

    Returns void

setParams

  • setParams(params: object): void

  • Parameters

    • params: object

    Returns void

    AI type's default name.

setPriority

  • setPriority(name: string, priority: number): void
  • Sets any AI priority by it's name in the controller.


    Parameters

    • name: string

      AI name to change priority

    • priority: number

      priority to be set to the AI

    Returns void