Adds "CustomBlockTessellation" callback function for specified block ID.
block ID
function to be called when the event occurs
Creates a new empty block model.
Empty block model.
Constructs new block model of specified simple block of the normal block size shape with specified textures.
texture set used for the box
Constructs new block model of specified simple block shape with specified textures.
texture set used for the box
Changes shape of the block on the specified coordinates.
ICRender.Model object to be displayed at the coordinates
Optional
preventRebuild: booleanif false or not specified, rebuild is performed immediately
Changes both collision and raycast shape of the block on given coords in given dimension.
ICRender.CollisionShape object to be used as new collision and raycast shape
Changes collision shape of the block on given coords in given dimension.
ICRender.CollisionShape object to be used as new collision shape
Changes raycast shape of the block on given coords in given dimension.
ICRender.CollisionShape object to be used as new raycast shape
Specifies custom collision and raycast shape for the block.
block ID
block data or -1 to map all the data values
ICRender.CollisionShape object to be used as default collision and raycast shape for the specified block
Specifies custom collision shape for the block.
block ID
block data
ICRender.CollisionShape object to be used as default collision shape for the specified block
Specifies custom raycast shape for the block.
block ID
block data or -1 to map all the data values
ICRender.CollisionShape object to be used as default raycast shape for the specified block
Sets static ICRender model as block render shape.
block ID
block data or -1 to map all the data values
ICRender.Model object to be used as static block shape
Type used to describe a new model for BlockRenderer.
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Module used to create blocks with any custom model.