Constructs new ICRender.AND condition.
Rest
...conditions: CONDITION[]Constructs new ICRender.BLOCK condition.
is relative x coordinate
is relative y coordinate
is relative z coordinate
blocks group to check the condition for
if true, the blocks from the group make the condition evaluate as false, as true otherwise
Constructs new ICRender.BlockState condition that uses block state data (it must match the value) to display.
is relative x coordinate
is relative y coordinate
is relative z coordinate
one of EBlockStates values of relative block
value to match selected state
Constructs new ICRender.BlockState condition that uses block state data (it must match the value) to display.
one of EBlockStates values
value to match selected state
Constructs new ICRender.NOT condition.
condition to be inverted
Constructs new ICRender.OR condition.
Rest
...conditions: CONDITION[]Constructs new ICRender.RANDOM_CONDITION condition.
value that a generated random integer number should be for the condition to evaluate as true
maximum value for the generator
Optional
seed: numberseed to be used for random numbers generation
Constructs new ICRender.RANDOM condition with default seed and 0
as
desired random value.
maximum value for the generator
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Class used to define block models that depend on surrounding blocks. Some examples of such blocks are wires, pipes, block structure parts, etc.