Adds block model as an entry to the ICRender. You can then call RenderEntry.asCondition to specify when to display the entry.
Optional
model: BlockRenderer.ModelCreated ICRender.RenderEntry object.
Adds render mesh as an entry to the ICRender. You can then call RenderEntry.asCondition to specify when to display the entry.
Optional
mesh: RenderMeshCreated ICRender.RenderEntry object.
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Constructs a base model that will be displayed in world.