JS object instance, containing all registered custom biomes.
dimension ID
Custom dimension by it's numeric ID.
dimension name
Dimension by it's string name specified in CustomDimension constructor.
Function used to simplify the creation of terrain generator by passing a json-like structure as a single generator parameter.
object containing all the required generator information
Optionalbase?: string | numberSpecifies base generator, see CustomGenerator constructor for details.
Optionalbiome?: numberSets base biome for the current terrain, applicable only to "mono".
OptionalbuildSpecifies whether to use vanilla biome surface cover blocks (grass, sand, podzol, etc.).
See setBuildVanillaSurfaces for details.
OptionalgenerateSpecifies whether to generate minecraft vanilla structures.
See setGenerateVanillaStructures for details.
Optionallayers?: TerrainLayerParams[]An array of terrain layers descriptions, each one representing it's own terrain layer.
See MonoBiomeTerrainGenerator.addTerrainLayer for details.
OptionalmodCan be either string for an existing dimensions ("overworld", "nether", "end") or -1 to disable mods generation.
See setModGenerationBaseDimension for details.
Optionaltype?: stringSpecifies what generator type to use. Default and the only currently available option is "mono", that is equivalent to creating a MonoBiomeTerrainGenerator.
Overrides default generator of vanilla dimension.
vanilla dimension ID, one of the EDimension values
custom landscape generator used for vanilla dimension
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Namespace used to create and manipulate custom dimensions.