A collection of all existing item models.
Empty RenderMesh from the pool or creates an empty one. Used to reduce constructors/destructors calls.
if true, item mesh position is randomized
New RenderMesh generated for specified item.
Creates a new standalone item model that is not connected with any item or block, should be used in ItemModel.setModelOverrideCallback.
Releases RenderMesh and returns it to the pool. Used to reduce constructors/destructors calls.
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Namespace used to change item models in player's hand and/or inventory. By default, if the block has an ICRender, it is automatically applied as item's model.
Since
2.0.2b20