InternalCalls function of the GameObject of specified type with specified parameters.
unique GameObject type to get all the instances of
function name as defined in GameObjectPrototype passed to GameObject.constructor
Rest...params: anyparameters to be passed to the function
Same as GameObjectRegistry.callForType but for async operations.
Rest...params: anyInternalPuts game object to an updatable queue, calling GameObjectPrototype.loaded. Should be called by GameObject.deploy.
Gets an array of deployed game objects of specified type.
unique GameObject type to get all the instances of
if true, a new array is created to be changeable,
recommended by default
InternalRegisters game object to be saveable, called from GameObject.constructor.
InternalDestroys game object, but without removing updatable as it is done via GameObject.destroy.
Const InternalactiveGame objects which are deployed via GameObject.deploy or internally via GameObjectRegistry.deployGameObject and GameObjectRegistry.addGameObject.
Const InternalgameGame objects which are registered via GameObject.constructor or internally via GameObjectRegistry.registerClass.
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Puts game object as active, but without adding as updatable, which has been achieved by calling GameObject.deploy.