OptionalinitFunction that is called when a new instance of GameObject is created, the engine passes all the arguments of GameObject.deploy function to this function.
OptionalloadedFunction that is called when a GameObject is loaded.
OptionalremoveOnce true, the object will be removed from updatables list and will no
longer receive update calls.
Called every tick.
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Updatable is an object that is notified every tick via it's Updatable.update method call.