Exploration map can be pointed here, tract as treasure.
Typed identifier, such as "Chest"
, "Beacon"
, etc.
Block Entity will be saved without instantiating new one when transporting (via pistons, commands, etc.).
Contained slots, which is stored in numeral-index sorting starting with zero.
Optional
LootDefinition to behavior pack path with extension, such as "loot_tables/chests/end_city_treasure.json"
.
Optional
LootRandomly generated seed to determine containment.
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Flattened hieracly, extendable in declarations.