Exploration map can be pointed here, tract as treasure.
Typed identifier, such as "Chest", "Beacon", etc.
Block Entity will be saved without instantiating new one when transporting (via pistons, commands, etc.).
Contained slots, which is stored in numeral-index sorting starting with zero.
OptionalLootDefinition to behavior pack path with extension, such as "loot_tables/chests/end_city_treasure.json".
OptionalLootRandomly generated seed to determine containment.
OptionalpairleadIf there's sometime created connection with double-chest.
OptionalpairxOptionalpairzCopyright © 2024 Nernar. Copyright © 2020 #mineprogramming. Built with ❤ and TypeDoc.
Chest (Chest / Trapped Chest) with
ID = 0.