Exploration map can be pointed here, tract as treasure.
Typed identifier, such as "Chest"
, "Beacon"
, etc.
Block Entity will be saved without instantiating new one when transporting (via pistons, commands, etc.).
Contained slots, which is stored in numeral-index sorting starting with zero.
Optional
LootDefinition to behavior pack path with extension, such as "loot_tables/chests/end_city_treasure.json"
.
Optional
LootRandomly generated seed to determine containment.
Optional
pairleadIf there's sometime created connection with double-chest.
Optional
pairxOptional
pairzCopyright © 2024 Nernar. Copyright © 2020 #mineprogramming. Built with ❤ and TypeDoc.
Chest (Chest / Trapped Chest) with
ID = 0
.