Typed identifier, such as "Chest"
, "Beacon"
, etc.
Block Entity will be saved without instantiating new one when transporting (via pistons, commands, etc.).
Optional
OccupantsBees. Theoretically, any entity may enter and leave onto beehive.
Naturally generated beehives summon bees inside, before player encounters them.
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Beehive (Beehive / Bee Nest) with
ID = 43
.