Interface BeehiveBlockEntity

Beehive (Beehive / Bee Nest) with ID = 43.

interface BeehiveBlockEntity {
    id: "Beehive";
    isMovable: boolean;
    Occupants?: BeehiveBlockEntityOccupant[];
    ShouldSpawnBees: boolean;
    x: number;
    y: number;
    z: number;
}

Hierarchy (view full)

Properties

id

Typed identifier, such as "Chest", "Beacon", etc.

isMovable: boolean

Block Entity will be saved without instantiating new one when transporting (via pistons, commands, etc.).

Bees. Theoretically, any entity may enter and leave onto beehive.

ShouldSpawnBees: boolean

Naturally generated beehives summon bees inside, before player encounters them.

false
x: number
y: number
z: number

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