If the block on the specified coordinates is a TileEntity block and is not initialized, initializes it and returns created TileEntity object.
Optional
region: BlockSourceTile if one was created, null
otherwise.
Adding attached to block updatable, which is working like ordinary tile entity, except the fact that it registers in any case.
Internal
Optional
addToUpdate: booleanDestroys TileEntity, dropping it's container.
true
if the it was destroyed successfully, false
otherwise.
Destroys TileEntity, dropping it's container.
true
if the it was destroyed successfully, false
otherwise.
Destroys TileEntity, dropping it's container.
true
if the it was destroyed successfully, false
otherwise.
If the block on the specified coordinates is a TileEntity, destroys it, dropping it's container.
Optional
region: BlockSourceOptional
isDropAllowed: booleantrue
if the it was destroyed successfully, false
otherwise.
Prototype by it's numeric block ID.
Optional
region: BlockSourceA TileEntity on the specified coordinates or null
if the block on the
coordinates is not it.
numeric block ID
true
if the specified numeric block ID is a TileEntity
block ID, false
otherwise.
Checks whether the TileEntity is in the loaded chunk or not.
to be verified
true
if the chunk with TileEntity and some of the surrounding
chunks are loaded, false
otherwise.
Registers block as a ticking tile entity.
numeric block ID to be used
a set of defining parameters behavior
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TileEntity is a powerful mechanism that allows for creation of interactive blocks such as chests, furnaces, etc.