Added entities stores in registry, so already spawned entity data may resolved again by requesting information by UID.
Add-on entity information by entity ID.
Spawns an entity defined via add-on on the specified coordinates.
entity name ID, as defined from add-on
Client-side method, use BlockSource.spawnEntity instead.
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Module used to manage custom entities added via add-ons.
Since
2.0.1b18
Remarks
Depends on local player dimension, highly recommended to replace it with BlockSource.spawnEntity and Entity.getTypeName.