Interface GuiRenderMesh

interface GuiRenderMesh {
    rx: number;
    ry: number;
    rz: number;
    x: number;
    y: number;
    z: number;
    draw(gl: GL10): void;
    loadBitmap(bitmap: Bitmap): void;
    setColors(colors: number[]): void;
    setIndices(indices: number[]): void;
    setTextureCoordinates(textureCoords: number[]): void;
    setVertices(vertices: number[]): void;
}

Methods

  • Parameters

    • textureCoords: number[]

    Returns void

  • Parameters

    • vertices: number[]

    Returns void

Properties

rx: number
ry: number
rz: number
x: number
y: number
z: number

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