Optional
itemItem ID for Item Sprite render type.
Optional
nameName of the cached Render object to be used.
Optional
rawIf set to true, a humanoid render is constructed, empty otherwise.
Optional
scaleRender scale multiplier.
Optional
skinRelative path to the texture used by render,
e.g. "textures/entity/zombie.png"
.
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An interface of the object that is used as Render.constructor parameter.