Interface SkullBlockEntity

Skull (Mob Head) with ID = 6.

interface SkullBlockEntity {
    id: "Skull";
    isMovable: boolean;
    MouthMoving: boolean;
    MouthTickCount: number;
    Rotation: number;
    SkullType: number;
    x: number;
    y: number;
    z: number;
}

Hierarchy (view full)

Properties

id

Typed identifier, such as "Chest", "Beacon", etc.

isMovable: boolean

Block Entity will be saved without instantiating new one when transporting (via pistons, commands, etc.).

MouthMoving: boolean

Whether dragon mouth powered by redstone.

0
MouthTickCount: number

Cycling time in ticks, between full-cycled move down and up.

0
Rotation: number

Rotation angle in degrees, value between 22.5 and 180 (with in-game step 22.5).

SkullType: number

0 means skeleton, 1 wither skeleton, 2 zombie, 3 player, 4 creeper and 5 ender dragon.

x: number
y: number
z: number

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