Sign with ID = 4.

interface SignBlockEntity {
    Color?: string;
    id: "Sign";
    isMovable: boolean;
    Text: string;
    TextOwner: string;
    x: number;
    y: number;
    z: number;
}

Hierarchy (view full)

Properties

Color?: string

Basic text color, EColor.RESET restores it.

id

Typed identifier, such as "Chest", "Beacon", etc.

isMovable: boolean

Block Entity will be saved without instantiating new one when transporting (via pistons, commands, etc.).

Text: string

Written text, delimited with newlines (\n, it may be more than 4 lines, but not rendered in-world).

TextOwner: string

No. Owners. Constant.

""
x: number
y: number
z: number

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