Typed identifier, such as "Chest"
, "Beacon"
, etc.
Block Entity will be saved without instantiating new one when transporting (via pistons, commands, etc.).
Optional
ItemItem to be displayed in frame, tag doesn't exist by default.
Optional
ItemPercent value between 0
and 1
; everything just cool when elytra
drops with chance 0.01
.
Optional
ItemRotation angle in degress between 0
and 315
(with in-game step 45
).
Also changes comparator strength, triggers observers.
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ItemFrame (Item Frame) with
ID = 17
.