Interface ConduitBlockEntity

Conduit with ID = 35.

interface ConduitBlockEntity {
    Active: boolean;
    id: "Conduit";
    isMovable: boolean;
    Target: number;
    x: number;
    y: number;
    z: number;
}

Hierarchy (view full)

Properties

Active: boolean

Whether conduit constructed or not, underwater monument blocks come out to help.

false
id

Typed identifier, such as "Chest", "Beacon", etc.

isMovable: boolean

Block Entity will be saved without instantiating new one when transporting (via pistons, commands, etc.).

Target: number

Entity UID to protect players in water nearest, attacks monsters when fully constructed.

x: number
y: number
z: number

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