Command to be executed here, such as /playanimation \@e[type=!minecraft:player] animation.humanoid.celebrating null 20
.
Condition right now is true
?
Like nametag, but above command block; hovering text.
When LPCommandMode is set to cycled and conditions are done, first command executes without TickDelay.
Typed identifier, such as "Chest"
, "Beacon"
, etc.
Block Entity will be saved without instantiating new one when transporting (via pistons, commands, etc.).
When last execution has been performed.
Message recorded with last execution, requires TrackOutput to be set to true
.
Splitted to command parts without first slash (or symbol if slash is not provided), requires TrackOutput to be set to true
.
0
means impulse (single activation), 1
chain (activation when pointed to chain command block executed) and 2
cycled (forever execution between delay with condition checking).
0
means statement, 1
doesn't care about result.
0
means always active, 1
requires redstone.
Redstone signal found?
Delay in ticks between executions (cycled blocks) or before starting it.
Save last execution command results.
Database tracking identifier (in 1.16 equals 13
).
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CommandBlock (Command Block) with
ID = 26
.