Typed identifier, such as "Chest", "Beacon", etc.
Block Entity will be saved without instantiating new one when transporting (via pistons, commands, etc.).
OptionalitemBrewing item data, that will be transpiled into materials, such as 17, etc.
OptionalitemBrewing item numeric ID, that will be transpiled into materials, such as 583, etc.
OptionalitemBrewing item count, that will be transpiled into materials, such as 1, etc.
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ChemistryTable (Chemistry Equipment) with
ID = 34.