Typed identifier, such as "Chest"
, "Beacon"
, etc.
Block Entity will be saved without instantiating new one when transporting (via pistons, commands, etc.).
Optional
itemBrewing item data, that will be transpiled into materials, such as 17
, etc.
Optional
itemBrewing item numeric ID, that will be transpiled into materials, such as 583
, etc.
Optional
itemBrewing item count, that will be transpiled into materials, such as 1
, etc.
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ChemistryTable (Chemistry Equipment) with
ID = 34
.