Interface CampfireBlockEntity

Campfire (Campfire / Soul Campfire) with ID = 41.

interface CampfireBlockEntity {
    id: "Campfire";
    isMovable: boolean;
    Item1?: NBT.Templates.Item<ItemTag>;
    Item2?: NBT.Templates.Item<ItemTag>;
    Item3?: NBT.Templates.Item<ItemTag>;
    Item4?: NBT.Templates.Item<ItemTag>;
    ItemTime1: number;
    ItemTime2: number;
    ItemTime3: number;
    ItemTime4: number;
    x: number;
    y: number;
    z: number;
}

Hierarchy (view full)

Properties

id

Typed identifier, such as "Chest", "Beacon", etc.

isMovable: boolean

Block Entity will be saved without instantiating new one when transporting (via pistons, commands, etc.).

Item that will be smelted on campfire.

Item that will be smelted on campfire.

Item that will be smelted on campfire.

Item that will be smelted on campfire.

ItemTime1: number

Ticks counter of smelting item.

0
ItemTime2: number

Ticks counter of smelting item.

ItemTime3: number

Ticks counter of smelting item.

ItemTime4: number

Ticks counter of smelting item.

x: number
y: number
z: number

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