Typed identifier, such as "Chest", "Beacon", etc.
Block Entity will be saved without instantiating new one when transporting (via pistons, commands, etc.).
OptionalItem1Item that will be smelted on campfire.
OptionalItem2Item that will be smelted on campfire.
OptionalItem3Item that will be smelted on campfire.
OptionalItem4Item that will be smelted on campfire.
Ticks counter of smelting item.
Ticks counter of smelting item.
Ticks counter of smelting item.
Ticks counter of smelting item.
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Campfire (Campfire / Soul Campfire) with
ID = 41.