Typed identifier, such as "Chest"
, "Beacon"
, etc.
Block Entity will be saved without instantiating new one when transporting (via pistons, commands, etc.).
Optional
Item1Item that will be smelted on campfire.
Optional
Item2Item that will be smelted on campfire.
Optional
Item3Item that will be smelted on campfire.
Optional
Item4Item that will be smelted on campfire.
Ticks counter of smelting item.
Ticks counter of smelting item.
Ticks counter of smelting item.
Ticks counter of smelting item.
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Campfire (Campfire / Soul Campfire) with
ID = 41
.