Interface BrewingStandBlockEntity

BrewingStand (Brewing Stand) with ID = 8.

interface BrewingStandBlockEntity {
    CookTime: number;
    FuelAmount: number;
    FuelTotal: number;
    id: "BrewingStand";
    isMovable: boolean;
    Items: NBT.Templates.Item<ItemTag>[];
    x: number;
    y: number;
    z: number;
}

Hierarchy (view full)

Properties

CookTime: number

Every potion cooks on same time ticks, counter. When next ingredient is done, every potion in slots 1-3 obtains tag "wasJustBrewed" = true.

0
FuelAmount: number

Fuel left of FuelTotal property, when it comes to zero next charge from slot 4 was used.

0
FuelTotal: number

When fuel was taken from slot changes to it capacity, now availabled only "minecraft:blaze_powder" (name property), which sets fuel to 20.

0
id

Typed identifier, such as "Chest", "Beacon", etc.

isMovable: boolean

Block Entity will be saved without instantiating new one when transporting (via pistons, commands, etc.).

Contained slots, which is stored in numeral-index sorting starting with zero.

Normally, slot information removes when item became "air" (disappears), so please be careful when calling via <tag>.Items[<index>] convention!

x: number
y: number
z: number

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