There is 2 surface (such as 1
), 4 on side and 1 at top (255
) locations.
Typed identifier, such as "Chest"
, "Beacon"
, etc.
Block Entity will be saved without instantiating new one when transporting (via pistons, commands, etc.).
Whether sound is playing.
Ringing counter, determines animation of bell.
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Bell with
ID = 40
.