Bell with ID = 40.

interface BellBlockEntity {
    Direction: number;
    id: "Bell";
    isMovable: boolean;
    Ringing: boolean;
    Ticks: number;
    x: number;
    y: number;
    z: number;
}

Hierarchy (view full)

Properties

Direction: number

There is 2 surface (such as 1), 4 on side and 1 at top (255) locations.

id

Typed identifier, such as "Chest", "Beacon", etc.

isMovable: boolean

Block Entity will be saved without instantiating new one when transporting (via pistons, commands, etc.).

Ringing: boolean

Whether sound is playing.

Ticks: number

Ringing counter, determines animation of bell.

x: number
y: number
z: number

Copyright © 2024 Nernar. Copyright © 2020 #mineprogramming. Built with ❤ and TypeDoc.