Interface BeaconBlockEntity

Beacon with ID = 21.

Primary effect requires just one-level platform, meanwhile secondary works only when four-level built, otherwise fallbacks to primary.

interface BeaconBlockEntity {
    id: "Beacon";
    isMovable: boolean;
    primary: number;
    secondary: number;
    x: number;
    y: number;
    z: number;
}

Hierarchy (view full)

Properties

id

Typed identifier, such as "Chest", "Beacon", etc.

isMovable: boolean

Block Entity will be saved without instantiating new one when transporting (via pistons, commands, etc.).

primary: number

0 means none, 1 speed, 2 haste, 3 resistance, 4 jump boost and 5 strength.

0
secondary: number

0 means none, 1 regeneration and 2 boost primary effect.

0
x: number
y: number
z: number

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