Interface BannerBlockEntity

Banner with ID = 28.

interface BannerBlockEntity {
    Base: number;
    id: "Banner";
    isMovable: boolean;
    Patterns?: BannerPatternEntry[];
    Type: number;
    x: number;
    y: number;
    z: number;
}

Hierarchy (view full)

Properties

Base: number

Index of banner color, where 0 is white; block palettes are same.

0
id

Typed identifier, such as "Chest", "Beacon", etc.

isMovable: boolean

Block Entity will be saved without instantiating new one when transporting (via pistons, commands, etc.).

Patterns?: BannerPatternEntry[]

Patterns to be applied on Base color.

Type: number
0
x: number
y: number
z: number

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