Optional
attackedOptional
deathOptional
executeOptional
executionOptional
executionOptional
executionOptional
executionCalled when AI type execution starts.
Optional
extra: anyadditional data passed from EntityAIClass.enableAI method
Optional
getOptional
getOptional
hurtOptional
projectileCopyright © 2024 Nernar. Copyright © 2020 #mineprogramming. Built with ❤ and TypeDoc.
Object used to register entity AI prototypes.