Constructs new particle emitter with origin in given coords.
Binds the origin to the given entity's position, resets the coordinate system's speed.
Same as attachTo(entity)
, but adds x, y and z offset to entity's coords.
Spawns particle of given and data on given coords, without specified velocity and acceleration.
Spawns particle of given and data on given coords, with specified velocity and without specified acceleration.
Spawns particle of given and data on given coords, with specified velocity and acceleration.
Default is false. It means that the coords of the particles for the following emitter. will be specified in the absolute coordinate system, if enabled, they will need to be set relative to the current position of the emitter. This can be very convenient if you need to make a system of particles completely isolated from the movement of the emitter.
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Particle emitter allows to change their position after spawn. It represents a coordinate system, where created particles are located and which you can move however you want.
Remarks
Emitter can be moved only while being in world, and it works ONLY for custom particles, not for vanilla!