Describes animation parameters for the future use. Call load or loadCustom to actually launch the animation.
an object containing all the required data about animation
Optional
material?: stringAnimation material, can be used to apply custom materials to the animation.
Optional
mesh?: RenderMeshRenderMesh object to be displayed with animation.
Optional
render?: numberNumeric ID of the Render object to be displayed with animation. Can be obtained using Render.getId
Optional
scale?: numberAnimation scale.
Optional
skin?: stringName of the texture to be used as render's skin.
Object for current animation's render.
Loads animation in the world registering it as an Updatable.
function to be used as Updatable.update function
Use setBlockLightPos and related methods instead.
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Base animations are used to display arbitrary model in the world.