ItemFrameBlockEntity
ItemFrame (Item Frame) with ID = 17.
id:string= "ItemFrame"
Item to be displayed in frame, tag doesn't exist by default.
Count:int
Amount of item in slot.
Damage:int= "0 // not damaged at all"
Dealed damage, when it comes to item will be broken.
Name:string
Typed identifier, such as "minecraft:stick".
Slot:int
Indexed slot, required in containers with more than one slots.
WasPickedUp:byte
Picked up by entity, denies despawn it naturally.
+tag:compound extends T
Additional data, such as nametags, enchantments, etc.
ItemDropChance:int= 1
Percent value between 0 and 1; everything just cool when elytra
drops with chance 0.01.
ItemRotation:int
Rotation angle in degress between 0 and 315 (with in-game step 45).
Also changes comparator strength, triggers observers.
Block Entity will be saved without instantiating new one when transporting (via pistons, commands, etc.).