ChestBlockEntity
Chest (Chest / Trapped Chest) with ID = 0.
If there's sometime created connection with double-chest.
Exploration map can be pointed here, tract as treasure.
Definition to behavior pack path with extension, such as "loot_tables/chests/end_city_treasure.json".
Randomly generated seed to determine containment.
Contained slots, which is stored in numeral-index sorting starting with zero.
Amount of item in slot.
Dealed damage, when it comes to item will be broken.
Typed identifier, such as "minecraft:stick".
Indexed slot, required in containers with more than one slots.
Picked up by entity, denies despawn it naturally.
Additional data, such as nametags, enchantments, etc.
Block Entity will be saved without instantiating new one when transporting (via pistons, commands, etc.).