ChemistryTableBlockEntity
ChemistryTable (Chemistry Equipment) with ID = 34.
id:string= "ChemistryTable"
itemAux:int
Brewing item data, that will be transpiled into materials, such as 17, etc.
itemId:int
Brewing item numeric ID, that will be transpiled into materials, such as 583, etc.
itemStack:int
Brewing item count, that will be transpiled into materials, such as 1, etc.
Block Entity will be saved without instantiating new one when transporting (via pistons, commands, etc.).