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ChemistryTableBlockEntity

ChemistryTable (Chemistry Equipment) with ID = 34.

Tid:string= "ChemistryTable"
IitemAux:int

Brewing item data, that will be transpiled into materials, such as 17, etc.

IitemId:int

Brewing item numeric ID, that will be transpiled into materials, such as 583, etc.

Brewing item count, that will be transpiled into materials, such as 1, etc.

Block Entity will be saved without instantiating new one when transporting (via pistons, commands, etc.).