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ItemFrameBlockEntity

{}ItemFrameBlockEntity:compound extends IBlockEntity

ItemFrame (Item Frame) with ID = 17.

Tid:string= "ItemFrame"
{}Item:compound extends Item

Item to be displayed in frame, tag doesn't exist by default.

+{}Block:compound extends Block
ICount:int

Amount of item in slot.

IDamage:int= "0 // not damaged at all"

Dealed damage, when it comes to item will be broken.

TName:string

Typed identifier, such as "minecraft:stick".

ISlot:int

Indexed slot, required in containers with more than one slots.

BWasPickedUp:byte

Picked up by entity, denies despawn it naturally.

+{}tag:compound extends T

Additional data, such as nametags, enchantments, etc.

IItemDropChance:int= 1

Percent value between 0 and 1; everything just cool when elytra drops with chance 0.01.

IItemRotation:int

Rotation angle in degress between 0 and 315 (with in-game step 45). Also changes comparator strength, triggers observers.

BisMovable:byteIBlockEntity

Block Entity will be saved without instantiating new one when transporting (via pistons, commands, etc.).