ILootableBlockEntity
Findable:byte= false
Exploration map can be pointed here, tract as treasure.
LootTable:string
Definition to behavior pack path with extension, such as "loot_tables/chests/end_city_treasure.json".
LootTableSeed:int
Randomly generated seed to determine containment.
Contained slots, which is stored in numeral-index sorting starting with zero.
Count:int
Amount of item in slot.
Damage:int= "0 // not damaged at all"
Dealed damage, when it comes to item will be broken.
Name:string
Typed identifier, such as "minecraft:stick".
Slot:int
Indexed slot, required in containers with more than one slots.
WasPickedUp:byte
Picked up by entity, denies despawn it naturally.
+tag:compound extends T
Additional data, such as nametags, enchantments, etc.
Typed identifier, such as "Chest", "Beacon", etc.
Block Entity will be saved without instantiating new one when transporting (via pistons, commands, etc.).