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ConduitBlockEntity

{}ConduitBlockEntity:compound extends IBlockEntity

Conduit with ID = 35.

Tid:string= "Conduit"
BActive:byte= false

Whether conduit constructed or not, underwater monument blocks come out to help.

ITarget:int

Entity UID to protect players in water nearest, attacks monsters when fully constructed.

BisMovable:byteIBlockEntity

Block Entity will be saved without instantiating new one when transporting (via pistons, commands, etc.).