CommandBlockEntity
CommandBlock (Command Block) with ID = 26.
Command to be executed here, such as /playanimation \@e[type=!minecraft:player] animation.humanoid.celebrating null 20.
Like nametag, but above command block; hovering text.
When is set to cycled and conditions are done, first command executes without .
0 means impulse (single activation), 1 chain (activation when pointed to chain command block executed) and 2 cycled (forever execution between delay with condition checking).
0 means statement, 1 doesn't care about result.
0 means always active, 1 requires redstone.
When last execution has been performed.
Message recorded with last execution, requires to be set to true.
Splitted to command parts without first slash (or symbol if slash is not provided), requires to be set to true.
Delay in ticks between executions (cycled blocks) or before starting it.
Save last execution command results.
Database tracking identifier (in 1.16 equals 13).
Condition right now is true?
Redstone signal found?
Block Entity will be saved without instantiating new one when transporting (via pistons, commands, etc.).