BeehiveBlockEntity
Beehive (Beehive / Bee Nest) with ID = 43.
id:string= "Beehive"
ShouldSpawnBees:byte= false
Naturally generated beehives summon bees inside, before player encounters them.
Bees. Theoretically, any entity may enter and leave onto beehive.
ActorIdentifier:string
Typed entity identifier with tags, such as "minecraft:bee<>".
Entity NBTs; properties, attributes, definitions, etc.
TicksLeftToStay:int
Countdown before entity left beehive in ticks.
Block Entity will be saved without instantiating new one when transporting (via pistons, commands, etc.).