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BannerBlockEntity

{}BannerBlockEntity:compound extends IBlockEntity

Banner with ID = 28.

Tid:string= "Banner"
IBase:int= 0

Index of banner color, where 0 is white; block palettes are same.

IType:int= 0
[]Patterns:list<BannerPatternEntry>

Patterns to be applied on color.

IColor:int= 0

Index of pattern color, where 0 is white; block palettes are same.

TPattern:string

Pattern shortcut name, such as "gra", "mc", etc.

BisMovable:byteIBlockEntity

Block Entity will be saved without instantiating new one when transporting (via pistons, commands, etc.).