Investigating contents
The interface in Inner Core is built on the basis of the Android graphical shell, all elements of which are drawn on a single canvas for each window. Displaying occurs on top of the gameplay, which does not allow modifying the in-game interface, but extends the capabilities of working with content.
Background layout
Forms the window space, visually indicating its boundaries and adding background objects as needed. These components are always under the main elements, and like any other components, are drawn on the canvas as the content of your window.
Elements
Perform most of the functions required of the interface. The element processes user actions and changes based on them, switching its state or reporting an interaction to the window. Like any other component, the element is drawn on the canvas, but can also dynamically change its content.
window-types
Advanced
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