📄️ In-game Shapes
Apart from standard "full-block" blocks, shapes can be very different. The game provides various variations of base models, such as stairs or slabs. Usually their implementations are used together with standard, full-block blocks. Here are presented most existing shapes, as well as various atlas texture blending types.
📄️ Block Models
If one tries to briefly describe the purpose of ICRender, it turns out that shapes or block models fit it perfectly. This technology will allow linking newly created models to a specific block, placing the desired model at coordinates, dynamically updating renders, physical and visual block shapes, and perhaps even replacing models of ordinary items. Let's start by looking at BlockRenderer models and end with several shapes for various purposes.