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📄️Threading

Multithreading is of paramount importance for any modern system, environment, application, and simply for a script. But not in the case of Minecraft. This game uses one thread for practically everything: rendering interfaces, world generation, rendering entities, and more. So far this works identically on all editions of the game, creating performance issues and raising system requirements. But is everything really so bad and when can you use multiple threads, and also, why do we even need this. Let's figure it out.

📄️Modifying the Region

The game world consists of chunks — components of a region, they contain blocks and entities that form the environment. The number of regions is unlimited, they are tied to the dimension. Specifically for linking regions to each other, a block source was created, for the developer it is only important to determine which dimension they will interact with, and a special handler will take care of the processing. Let's consider the capabilities of the environment, modifying and getting properties, spawning entities and placing blocks.